Two factions, the Autobots and the Decepticons, vie over control of their home world, Cybertron. Transformers: Fall of Cybertron is a direct continuation of Transformers: War for Cybertron. Scientist, Infiltrator, Destroyer and Titan are confirmed to be the four "character classes." Synopsis Setting The character creation for online multiplayer has been retooled and will feature more "variety." For online multiplayer, players are able to create their own Autobots and Decepticons from scratch, with hundreds of pieces and thousands of paint job options. The player will also be able to buy and upgrade their gear. Instead of a health system the game will feature a regenerative system. There will be multiple waves of enemies as the game mode progresses, also opening up upgrades in weaponry. The "Escalation" horde type game-mode from War for Cybertron has also returned. Bruticus will be playable only in a level where the players will feel "the most powerful." The online co-op campaign play feature in the first game has been dropped. Every character will have their own special and unique ability, such as the Autobot Jazz acquiring a grappling hook, Optimus Prime's control of the massive Metroplex and the Combaticons ability to transform into the Decepticon combiner, Bruticus. When he gains enough "rage" Grimlock is able to transform and perform massive damage. Not having long range weapons (only a sword and a shield) Grimlock cannot transform at will, instead accumulating "rage" as he battles opponents. The Autobot, Grimlock (a Transformer who transforms into a dinosaur) is controlled differently than other characters. The weapon selection in Fall of Cybertron is upgraded, with new weapons that can take on very significant upgrades, including an upgrade that allows a weapon to fire 75% faster. Like its predecessor, Transformers: Fall of Cybertron is played from a third-person perspective. Players control heavily customized Transformers in Fall of Cybertron multiplayer modes.
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